





Product Details
🔥 Deck Overview
Commander: Queen Marchesa
Marchesa rules with charm, steel, and a dagger behind her back. This deck blends noble knight tribal with manipulative monarch politics, rewarding you for staying in power while opponents do your dirty work.
🌿 Core Strategy
• Take the monarchy and hold it using evasive or deathtouch creatures like Queen Marchesa, Throne Warden, and Palace Jailer.
• Build a board of knights like Knight of the White Orchid and Odric, Master Tactician to defend your crown.
• Pressure opponents while encouraging them to attack each other instead of you.
⚔️ Key Creatures & Spells
• Royal Assassin, Windborn Muse, and Embereth Skyblazer punish aggressive players.
• Disrupt Decorum, Take the Bait, and Promise of Loyalty goad enemies into mutual destruction.
• Sun Titan and Teysa, Envoy of Ghosts bring grindy inevitability and strong late-game presence.
💎 Mana & Value Engines
• Sol Ring, Orzhov Signet, and Talisman of Conviction provide early ramp.
• Read the Bones, Painful Truths, and Cut a Deal refill your hand while playing politics.
• Bloodthirsty Blade and Commander's Sphere support your tempo and decision power.
🌟 Key Highlights / Synergies
• Queen Marchesa creates a 1/1 deathtouch assassin whenever you lose the crown—perfect for reclaiming it.
• Assemble the Legion, Martial Impetus, and Parasitic Impetus all push your enemies into chaos.
• Knights’ Charge and Sanctuary Lockdown strengthen your tribal army and keep the board controlled.
• Jirina Kudro, General’s Enforcer, and Champions of Minas Tirith synergize with your legendary and human-heavy lineup.
✅ What You Get
A Near-Mint Authentic 100-card MTG EDH deck that’s fully Commander-legal and optimized for monarch-fueled politics, knight synergy, and deceptive board control through manipulation and force.
Safely packaged and shipped to your door for free!
Marchesa-- assassin turned queen, leads a noble host of knights defending her kingdom. Although, within their ranks are some perhaps less than honorable characters. We seek to manipulate the table under the guise of mutual peace and prosperity in order to achieve our nefarious schemes.
What Makes Marchesa Special
Marchesa focuses on the Monarch, a mechanic that lets the 'monarch' draw at the end of each of their turns. It is possible to take the monarch from a player simply by dealing combat damage to them or by playing a card that says "You become the Monarch." on it.
Not only does Marchesa make us the monarch immediately, but she also makes it very easy to get back. Not many people want to attack into or block a deathtouch creature, so she can attack and start pressuring our opponents immediately. If someone dares to dethrone us, Marchesa makes a hasty 1/1 deathtoucher to send their way. Not a very appealing block!
Gameplan
We have two main plans going on. The first is a knights tribal package. We want to defend our kingdom with our brave and noble knights, who are excellent fromt the vanguard and can pressure our opponents while keeping our territory safe.
The second, and far more nefarious plan, is our political one. We seek to induce our opponents to attack each other and expend their resources blasting away at anything but our threats. We have methods to goad our opponents creatures, or cards like Royal Assassin to murder anything that is not complying with our plans for them.
The ideal win condition is a mix of the two ideas. Building our forces while our opponents whittle themselves down, then swopping in to finish off the weakened foes. Talking is the best spell we have in the deck, so make sure to Cut a Deal and convince your opponents to serve- I mean enter into a partnership with you.
Commander
Queen Marchesa
Creatures
Teysa, Envoy of Ghosts
Jirina Kudro
Adriana, Captain of the Guard
Odric, Master Tactician
Knight of the White Orchid
Royal Assassin
Verge Rangers
Silverwing Squadron
Sun Titan
Magister of Worth
Champions of Minas Tirith
Embereth Skyblazer
Windborn Muse
Keeper of the Accord
Selfless Squire
Baird, Steward of Argive
Humble Defector
Orzhov Advokist
Belle of the Brawl
General's Enforcer
Embereth Shieldbreaker
Venerable Knight
Foulmire Knight
Wintermoor Commander
Order of Midnight
Inspiring Veteran
Palace Jailer
Knights of the Black Rose
Skyknight Legionnaire
Throne Warden
Smitten Swordmaster
Garrulous Sycophant
Thorn of the Black Rose
Sorcery/Instants
Take the Bait
Crackling Doom
Painful Truths
Valiant Endeavor
Promise of Loyalty
Disrupt Decorum
Citywide Bust
Swords to Plowshares
Terminate
Despark
Dire Tactics
Rakdos Charm
Cut a Deal
Sign in Blood
Read the Bones
Enchantments
Knights' Charge
Assemble the Legion
Sanctuary Lockdown
Martial Impetus
Parasitic Impetus
Artifacts
Talisman of Conviction
Steelclaw Lance
Sol Ring
Orzhov Signet
Bloodthirsty Blade
Rakdos Signet
Commander's Sphere
Arcane Signet
Lands
Clifftop Retreat
Battlefield Forge
Smoldering Marsh
Temple of Silence
Temple of Triumph
Temple of Malice
Exotic Orchard
Tournament Grounds
Nomad Outpost
Boros Garrison
Shattered Landscape
Orzhov Basilica
Terramorphic Expanse
Evolving Wilds
Path of Ancestry
Command Tower
Scoured Barrens
10x Plains
6x Swamps
5x Mountains