Product Details
You are Arahbo, Roar of the World, the embodiment of feline grace and ferocity. As the guardian of all things feline, you embody the perfect balance of elegance and power. With your keen instincts and unwavering strength, you lead your pride with a roar that echoes through the Multiverse, instilling fear in your enemies and rallying your kin to your side. Your presence commands respect, and your swift, decisive actions on the battlefield reflect the agile nature of the cats you champion. Purrfect Prowess Arahbo's strategy revolves around empowering your feline companions to overwhelming proportions. By utilizing Arahbo's abilities, you can enbiggen an already impressive cat equipped with powerful artifacts like Colossus Hammer and Argentum Armor. Arahbo's eminence ability provides an immediate boost to your attacking cats, making them formidable threats early on. As the game progresses, Arahbo's activated ability further amplifies the power and toughness of a targeted cat and most importantly, gives them trample, so they can lay waste to your opponents' life totals. With a well-equipped and enchanted feline force, you can swiftly take down opponents and assert your dominance. Pawsitively Equipped Mighty artifacts require great decrees of mana in order to be wielded. However, several key cards in your deck help achieve this without having to resort to great mana expenses, allowing you to rapidly arm your feline warriors with powerful gear. Balan, Wandering Knight not only serves as a formidable fighter but also provides the ability to equip any number of equipment to itself at instant speed. Kemba, Kha Enduring ensures your cats are always prepared for battle by allowing you to equip any one equipment for free to itself or to any other cat that just entered the battlefield. The first chapter will provide you with a human friend to play with and some nice treats for your feline guests, while the second and third chapters help you avoid the significant equip costs of your Colossus Hammer. Clawing for Equipment In addition to nullifying the cost of equipping your cats, your deck includes powerful tools to fetch the equipment you need directly from your library. Taj-Nar Swordsmith can tutor any equipment card from your deck and put it directly onto the battlefield, provided you have enough mana to pay for its cost; with Colossus Hammer, you'll only pay 1 mana! Quest for the Holy Relic offers another route to quickly summon equipment to the field, rewarding you for playing creatures by allowing you to search for an equipment card and attach it to a creature you control once you’ve accumulated enough quest counters. Be sure to grab the right tool for the job: if you need to gain huge amounts of life, get a Behemoth Sledge; if you need to evenly spread damage, the Bloodforged Battle-Axe will get the job done. Then, if you need a really big swing, just use Balan, Wandering Knight to equip all copies to her. If you have 2 copies of the Axe, she will be a 7/3 double striker. With Arahbo, she will then become a 10/6 and then a 20/16 double striker with trample, enough to kill or severely injure any player. Then, you will get 2 extra axes that you can equip to Balan again, experiencing exponential growth. It is very important to use Arahbo's second ability on a double striker like Balan, Skyhunter Skirmisher, and Adorned Pouncer (or to have Duelist's Heritage on the battlefield) so it's like you are applying it a second time! Nine Lives Your deck is not only about swiftly arming your feline army but also about ensuring their survival through various means of recursion. Cards like Recommission, Cosmic Rebirth, and Trove Warden provide ways to bring back your fallen warriors from the dead, giving them a second chance on the battlefield. Trove Warden can bring back even more cats or any type of permanent per instance, including equipment or lands, albeit at a slower pace. Cosmic Rebirth can instantly return any type of low-costed permanent, even non-cat ones. Letting the Cat out of the bag Cats are tricksters by nature, and Arahbo is no exception to this rule. Here’s a list of some neat interactions that you may use to your advantage. Lost Leonin can easily become deadly in your hands. Arahbo can give it a boost every turn, making it a 5/4, then a 10/9 with trample and infect. If an opponent accumulates 10 poison counters, the venom will overtake them, making them lose. As you may have noticed, it’s quite easy to go over 10 power, making your opponents lose even if they manage to have blockers. With Arahbo's victorious roar, let your dominance echo through the Multiverse!
Commander
Arahbo, Roar of the World
Companion
Kaheera, the Orphanguard
Planeswalkers
Ajani Unyielding
Creatures
Balan, Wandering Knight
Kemba, Kha Enduring
Fleecemane Lion
Adorned Pouncer
Feline Sovereign
Stalking Leonin
Seht's Tiger
Trove Warden
Kutzil, Malamet Exemplar
Kemba, Kha Regent
Angelic Cub
Oreskos Explorer
King of the Pride
Taj-Nar Swordsmith
Keeper of Fables
Leonin Skyhunter
Lost Leonin
Sacred Cat
Savannah Lions
Trained Caracal
Ajani's Sunstriker
Enlightened Ascetic
Ironpaw Aspirant
Qasali Pridemage
Wary Thespian
Jewel Thief
Skyhunter Skirmisher
Sorcery/Instants
Rout
White Sun's Zenith
Hunter's Prowess
Condemn
Wing Shards
Enlarge
Hunter's Insight
Harmonize
Recommission
Might of the Masses
Generous Gift
Make Your Move
Enchantments
Duelist's Heritage
Quest for the Holy Relic
Wild Growth
Artifacts
Bloodforged Battle-Axe
Lifecrafter's Bestiary
Maul of the Skyclaves
Argentum Armor
Colossus Hammer
Sol Ring
Mask of Memory
Talisman of Unity
Behemoth Sledge
Fireshrieker
Heirloom Blade
Hero's Blade
Forebear's Blade
Marble Diamond
Arcane Signet
Moss Diamond
Marauder's Axe
Lands
Temple of Plenty
Canopy Vista
Fortified Village
Grasslands
Myriad Landscape
Krosan Verge
Secluded Steppe
Selesnya Sanctuary
Blossoming Sands
Radiant Grove
Command Tower
Path of Ancestry
18x Plains
9x Forests
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