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Reaper King - Scarecrows

Reaper King - Scarecrows

Regular price $69.85
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This listing is for a custom magic the gathering Commander deck. This is a complete ready-to-play 100-card EDH deck, and all of the cards are authentic English-version magic cards. I took several pictures that show all of the cards in the deck, so please look at those pictures so you can see what all of the cards do and how they interact with each other. Magic’s multiverse is home to the most powerful creatures you can imagine. Dragons, Angels, Demons, and…scarecrows? Yup, Scarecrows exist, and they are not to be underestimated! Especially when you surround them with the right tools and allow a commander like Reaper King to lead them into battle. Reaper King gives all of your scarecrows +1/+1, which is a nice perk, but it’s his final ability that makes him absolutely dominant. Whenever a scarecrow comes into play you can destroy target permanent. That’s right, ANY permanent, including lands! Most scarecrows are cheap to cast so you can play multiple per turn. So, while your opponents are playing their one land per turn, you’ll be playing multiple scarecrows and destroying at least two of their lands per turn. While you amass your scarecrow army, your opponents will be drawing and discarding all sorts of powerful cards that they’ll never get to play. If you view land destruction as a violation of the Geneva convention, this deck can easily win by destroying your opponents’ creatures, enchantments, artifacts, and planeswalkers instead. This deck also includes a variety of changelings because they count as scarecrows and will trigger Reaper King’s ability too. There are also cards like Displace that can exile your scarecrows temporarily and then return them to the battlefield to trigger Reaper King’s ability again. These cards can also be used to protect Reaper King. If your opponents target him with a removal spell, you can exile him temporarily, return him to the battlefield and the removal spell won’t recognize Reaper King as the original target, so it will fail. This deck has all of the ramp and mana fixing you’ll need to play Reaper King early for only five mana. It also has some incredibly powerful card-draw spells to keep your foot on the gas late in the game. For example, One With The Machine will draw you ten cards for only four mana because Reaper King’s mana value is technically ten, even though you’ll never have to pay that much to cast him. With ten cards in your hand, you’ll easily be able to cast enough scarecrows to wipe out your opponents’ entire board, including their lands. After doing so, your scarecrows will have no problem walking across the battlefield to claim victory. Or, since your scarecrows are technically artifacts, you can activate Hellkite Ignitor a few times and fly over any remaining defenses your opponents may have, for the win. Or, dump all of your mana into Mirror Entity and turn all of your scarecrows into 10/10 Behemoths. How you win is your choice, and there is no wrong way to do it. Most if not all of these cards are in Near Mint or Mint condition. Here is the complete list:

Commander
Reaper King

Creatures
Antler Skulkin
Blazethorn Scarecrow
Chainbreaker
Changeling Outcast
Crossroads Candleguide
Enthusiastic Mechanaut
Etherium Sculptor
Fang Skulkin
Farmstead Gleaner
Field Creeper
Foundry Inspector
Heap Doll
Hellkite Igniter
Hoof Skulkin
Irregular Cohort
Jawbone Skulkin
Jousting Dummy
Masked Vandal
Mirror Entity
One-Eyed Scarecrow
Rattleblaze Scarecrow
Scaretiller
Scorn Effigy
Scrapbasket
Scuttlemutt
Shell Skulkin
Signpost Scarecrow
Taurean Mauler
Thornwatch Scarecrow
Universal Automaton
Watchwing Scarecrow
Wicker Warcrawler
Wicker Witch
Wild-Field Scarecrow
Wingrattle Scarecrow

Spells
Acrobatic Maneuver
Camaraderie
Cloudshift
Crib Swap
Cultivate
Displace
Distant Melody
Imposing Grandeur
Lae'zel's Acrobatics
Negate
One with the Machine
Reality Heist
Reverse Engineer
Roiling Regrowth
Rush of Knowledge
Shamanic Revelation
Thirst for Knowledge
Wake the Past

Artifacts
Arcane Signet
Birthing Boughs
Commander's Sphere
Mana Geode
Mimic Vat
Network Terminal
Orzhov Signet
Sol Ring

Lands
Ash Barrens
Command Tower
Esper Panorama
Evolving Wilds
Exotic Orchard
Gateway Plaza
Path of Ancestry
Shimmerdrift Vale
Temple of the False God
Thriving Bluff
Thriving Grove
Thriving Heath
Thriving Isle
Thriving Moor
Transguild Promenade
Uncharted Haven
Vivid Grove
6x Islands
5x Plains
4x Mountains
3x Forests
3x Swamps


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Free Rares: I will send you two random rares for each additional item that you buy from me. For example, you'll receive 2 free rares if you buy 1 additional item (2 total items), 4 free rares if you buy 2 additional items, 6 free rares if you buy 3 additional items, and so on.

*To receive these free rares, you must purchase all of your items at the same time.

**These rares will be randomly picked by me from my box of extra rares, so please do not request specific rares from me.


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