





Product Details
Embrace the dark power of Lord of the Nazgul as you lead the right hand of Mordor. This deck revolves around cantrips. Lots and lots of cantrips. Utilize these low-cost instants and sorceries to trigger any of your powerful token-generating effects and maintain card advantage, all while building up to a grand finale of unstoppable wraiths. This commander has a very powerful effect.
Every cast of an instant or sorcery gives you a 3/3 wraith with menace. These will quickly build up into an insurmountable force to devour your opponents. If your opponents let you go unchecked, you can turn your whole army into 9/9s, which will wrap up any game very, very quickly. While you will often have a lot of options for this deck, the plan is fairly straightforward. You will want to ramp early with rocks in order to get one of your value pieces, like Talrand, Sky Summoner or your commander. Then, you start using your draw spells to cycle through your deck and generate tokens, more cards, or whatever other value pieces you can get out. You will either win with the big buff your commander can give to your team, or levitation/archetype of imagination to give everyone evasion.
This deck is extremely consistent as so many of your cards fit into the same roles: Draw, Value, Ramp. Every game you will get to do your thing and you will feel impactful. Most if not all of these cards are in Near Mint or Mint condition. Here is the complete list:
Commander
Lord of the Nazgul
Creatures
Grima, Saruman's Footman
Gale, Waterdeep Prodigy
Talrand, Sky Summoner
Sauron, the Necromancer
Canoptek Wraith
Wavebreak Hippocamp
Archetype of Imagination
Graveshifter
Street Wraith
Gandalf, Friend of the Shire
Picklock Prankster
Murmuring Mystic
Changeling Outcast
Mocking Sprite
Sorcery/Instants
Dig Through Time
Decree of Pain
Fact or Fiction
Twisted Image
Quicken
Cling to Dust
Serum Visions
Ringsight
Doom Blade
Deliberate
Village Rites
Frantic Search
Soothing of Smeagol
Opt
Thought Scour
Not Dead After All
Fleeting Distraction
Peek
Supernatural Stamina
Impulse
Consider
Glorious Gale
Negate
Resculpt
Clairvoyance
Quick Study
Aphotic Wisps
Treasure Cruise
Distant Melody
Claim the Precious
Deep Analysis
Sam's Desperate Rescue
Birthday Escape
Read the Bones
Feed the Swarm
Sign in Blood
Enchantments
Teferi's Ageless Insight
Case of the Ransacked Lab
Levitation
Artifacts
Sol Ring
Dimir Signet
Inherited Envelope
Charcoal Diamond
Sky Diamond
Wayfarer's Bauble
Mind Stone
Commander's Sphere
Lands
Darkwater Catacombs
Choked Estuary
Temple of Deceit
Sunken Hollow
Exotic Orchard
Dimir Aqueduct
Command Tower
17x Islands
14x Swamps