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Go-Shintai of Life's Origin - Shrine Madness

Go-Shintai of Life's Origin - Shrine Madness

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The Gods are angry. Their wrath decimates all mortals and it is on you to build enough shrines to win their favor and ultimately the game. This deck contains the full set of shrines and all of the cards you need to support them. Shrines are enchantments that will provide you with a valuable trigger once per turn for each shrine you control. That means that one shrine will give you one trigger, two shrines will give you four triggers, three shrines will give you nine triggers, four shrines will give you sixteen triggers, and any more than that you should have already won the game. Go-Shintai is the perfect shrine commander because not only does he double these triggers by providing you with shrine tokens every time a new shrine enters the battlefield, but he can also resurrect your demolished shrines from out of your graveyard. This deck also includes an enchantment sub theme to help take advantage of the fact that all of your shrines count as enchantments. There are cards here that provide insane value every time you cast an enchantment. To maximize this value, this deck relies on enchantments to provide you with all of the things you need an EDH deck to do including ramp, draw, and removal. If your opponents are smart, they’ll be scared watching you build all of your shrines. They’ll likely try to summon an army of monsters of their own as soon as they can and try to attack you first. To protect yourself in these circumstances this deck includes several different board wipes. Board wipes are cards that destroy all creatures on the battlefield, including your own creatures. However, your deck relies on very few creatures, so your opponents will be absolutely decimated while you are untouched. To really take advantage of these board wipes I suggest you focus on drawing cards and ramping early in the game. As you do, try and lure your opponents into playing their best creatures and emptying their hands onto the battlefield. Then, you can cast your first board wipe and your opponents will be left with nothing on the battlefield and barely any cards in their hand, while you have a full hand of shrines and all of the mana you need to cast them. This is an incredibly fun, unique and powerful deck. I hope you enjoy it as much as I do!

Commander
Go-Shintai of Life's Origin
Creatures
Go-Shintai of Shared Purpose
Go-Shintai of Lost Wisdom
Go-Shintai of Hidden Cruelty
Go-Shintai of Boundless Vigor
Go-Shintai of Ancient Wars
Doomwake Giant
Nyxborn Behemoth
Jukai Naturalist
Shrine Steward
Enchantments
Sanctum of All
Sanctum of Calm Waters
Sanctum of Fruitful Harvest
Sanctum of Shattered Heights
Sanctum of Stone Fangs
Sanctum of Tranquil Light
Honden of Cleansing Fire
Honden of Infinite Rage
Honden of Life's Web
Honden of Night's Reach
Honden of Seeing Winds
Cacophony Unleashed
Enchantress's Presence
Imprisoned in the Moon
Planar Collapse
Binding the Old Gods
Bounty of the Luxa
Seal from Existence
Seal of Cleansing
Fertile Ground
Font of Fertility
Khalni Heart Expedition
Omen of the Hunt
Seal of Primordium
Wild Growth
Sorcery/Instants
Austere Command
Decree of Pain
Expel the Interlopers
Fell the Mighty
Fumigate
Mythos of Brokkos
Necromantic Selection
Open the Vaults
Plea for Guidance
Resurgent Belief
Single Combat
Sublime Exhalation
Time Wipe
Extinguish All Hope
Fact or Fiction
Slaughter the Strong
Commune with Spirits
Cultivate
Kruphix's Insight
Negate
Sundering Growth
Thirst for Meaning
Rampant Growth
Artifacts
Honor-Worn Shaku
Altar of the Pantheon
Arcane Signet
Commander's Sphere
Lands
Prairie Stream
Exotic Orchard
Jungle Shrine
Mystic Monastery
Opulent Palace
Rupture Spire
Vivid Grove
Ash Barrens
Thriving Bluff
Thriving Grove
Thriving Heath
Thriving Isle
Thriving Moor
Command Tower
Evolving Wilds
Myriad Landscape
Path of Ancestry
Public Thoroughfare
Terramorphic Expanse
5x Forests
5x Swamps
3x Plains
3x Mountains
3x Islands